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| | RenderGlow (Vector position) |
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| | RenderBody (Vector position) |
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| | RenderHead (Vector position) |
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| | RenderTop (Vector position) |
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| string | GetName () |
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| | AddMaxHearts (integer MaxHearts, boolean IgnoreKeeper) |
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| boolean | HasFullHearts () |
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| boolean | HasFullHeartsAndSoulHearts () |
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| | AddHearts (integer Hearts) |
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| | AddEternalHearts (integer EternalHearts) |
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| | AddSoulHearts (integer SoulHearts) |
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| | AddBlackHearts (integer BlackHearts) |
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| | RemoveBlackHeart (integer BlackHeart) |
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| boolean | IsBlackHeart (integer Heart) |
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| | AddJarHearts (integer Hearts) |
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| integer | GetJarHearts () |
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| | AddJarFlies (integer Flies) |
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| integer | GetJarFlies () |
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| | AddCoins (integer Amount) |
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| | AddBombs (integer Amount) |
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| | AddKeys (integer Amount) |
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| | AddGoldenKey () |
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| | AddGoldenBomb () |
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| | AddGoldenHearts (integer Hearts) |
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| Entity & | AddBlueSpider (Vector Position) |
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| | RemoveBlueSpider () |
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| Entity & | AddBlueFlies (integer Amount, Vector Position, Entity Target) |
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| | RemoveBlueFly () |
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| | AddPrettyFly () |
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| boolean | TryUseKey () |
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| | AddCostume (Config::Item Item, boolean ItemStateOnly) |
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| | AddNullCostume (Config::NullItemID NullId) |
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| | RemoveCostume (Config::Item Item) |
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| | RemoveSkinCostume () |
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| | ClearCostumes () |
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| | QueueItem (Config::Item Item, integer Charge, boolean Touched) |
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| boolean | FlushQueueItem () |
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| boolean | IsItemQueueEmpty () |
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| | AddCollectible (CollectibleType Type, integer Charge, boolean AddConsumables) |
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| integer | GetCollectibleCount () |
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| | AddTrinket (TrinketType Type) |
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| boolean | TryRemoveTrinket (TrinketType Type) |
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| | DropTrinket (Vector DropPos, boolean ReplaceTick) |
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| integer | GetMaxTrinkets () |
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| integer | GetMaxPoketItems () |
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| | RemoveCollectible (CollectibleType Type) |
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| | ClearTemporaryEffects () |
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| | DonateLuck (integer Luck) |
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| boolean | CanPickBlackHearts () |
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| boolean | CanPickGoldenHearts () |
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| CollectibleType | GetActiveItem () |
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| integer | GetActiveCharge () |
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| integer | GetBatteryCharge () |
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| integer | GetActiveSubCharge () |
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| | SetActiveCharge (integer Charge) |
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| | DischargeActiveItem () |
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| boolean | NeedsCharge () |
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| boolean | FullCharge () |
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| const PlayerPocketItem & | GetPocketItem (integer SlotId) |
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| | AddCard (Card Card) |
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| | AddPill (PillColor Pill) |
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| Card | GetCard (integer SlotId) |
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| PillColor | GetPill (integer SlotId) |
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| boolean | HasCollectible (CollectibleType Type) |
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| integer | GetCollectibleNum (CollectibleType Type) |
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| boolean | HasTrinket (TrinketType Type) |
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| boolean | HasPlayerForm (PlayerForm Form) |
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| boolean | CanAddCollectible () |
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| boolean | TryHoldTrinket (TrinketType Type) |
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| | SetFullHearts () |
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| | AddCacheFlags (integer Flags) |
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| | EvaluateItems () |
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| | RespawnFamiliars () |
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| Entity & | GetNPCTarget () |
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| Direction | GetMovementDirection () |
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| Direction | GetFireDirection () |
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| Direction | GetHeadDirection () |
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| const Vector & | GetAimDirection () |
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| boolean | AreOpposingShootDirectionsPressed () |
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| const Vector & | GetLastDirection () |
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| const Vector & | GetVelocityBeforeUpdate () |
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| float | GetSmoothBodyRotation () |
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| integer | GetFireDelay () |
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| integer | GetMaxFireDelay () |
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| float | GetShotSpeed () |
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| float | GetTearDamage () |
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| float | GetTearPoisonDamage () |
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| integer | GetTearFlags () |
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| integer | GetBombFlags () |
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| EntityBomb::BombVariant | GetBombVariant (integer TearFlags, boolean ForceSmallBomb) |
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| TearParams | GetTearHitParams (WeaponType WeaponType, float DamageScale, integer TearDisplacement) |
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| integer | GetHearts () |
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| integer | GetMaxHearts () |
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| integer | GetSoulHearts () |
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| integer | GetBlackHearts () |
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| integer | GetEternalHearts () |
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| integer | GetExtraLives () |
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| integer | GetNumBombs () |
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| integer | GetNumKeys () |
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| boolean | HasGoldenKey () |
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| boolean | HasGoldenBomb () |
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| integer | GetGoldenHearts () |
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| integer | GetNumCoins () |
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| PlayerType | GetPlayerType () |
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| TrinketType | GetTrinket (integer TrinketIndex) |
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| float | GetLuck () |
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| float | GetSpeed () |
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| integer | GetNumBlueFlies () |
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| integer | GetNumBlueSpiders () |
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| PlayerItemState | GetItemState () |
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| | UseActiveItem (CollectibleType Item, boolean ShowAnim, boolean KeepActiveItem, boolean AllowNonMainPlayer, boolean ToAddCostume) |
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| float | GetTearHeight () |
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| float | GetTearFallingSpeed () |
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| float | GetTearFallAcceleration () |
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| integer | GetTearRangeModifier () |
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| integer | GetTrinketMultiplier () |
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| TemporaryEffects & | GetEffects () |
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| boolean | HasWeaponType (WeaponType WeaponType) |
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| Entity & | GetActiveWeaponEntity () |
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| Entity & | GetTractorBeam () |
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| boolean | CanPickupItem () |
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| boolean | IsHoldingItem () |
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| boolean | IsHeldItemVisible () |
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| | Revive () |
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| | TryRemoveCollectibleCostume (CollectibleType Collectible, boolean KeepPersistent) |
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| | TryRemoveTrinketCostume (TrinketType Trinket) |
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| | TryRemoveNullCostume (Config::NullItemID NullId) |
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| | AnimateCollectible (CollectibleType Collectible, string AnimName, string SpriteAnimName) |
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| | AnimateTrinket (TrinketType Trinket, string AnimName, string SpriteAnimName) |
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| | AnimateCard (Card Card, string AnimName) |
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| | AnimatePill (PillColor Pill, string AnimName) |
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| | AnimateTrapdoor () |
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| | AnimateLightTravel () |
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| | AnimateAppear () |
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| | AnimateTeleport (boolean Up) |
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| | AnimateHappy () |
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| | AnimateSad () |
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| | AnimatePitfallIn () |
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| | AnimatePitfallOut () |
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| boolean | IsExtraAnimationFinished () |
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| | StopExtraAnimation () |
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| | PlayExtraAnimation (string Animation) |
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| | QueueExtraAnimation (string Animation) |
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| integer | GetDamageCooldown () |
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| | ResetDamageCooldown () |
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| | SetMinDamageCooldown (integer DamageCooldown) |
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| boolean | AreControlsEnabled () |
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| | UseCard (Card Card) |
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| | UsePill (PillEffect PillEffect, PillColor PillColor) |
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| boolean | HasInvincibility () |
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| | SetShootingCooldown (integer Cooldown) |
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| | SetTargetTrapDoor (GridEntity TrapDoor) |
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| EntityLaser & | FireDelayedBrimstone (float Angle, Entity Parent) |
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| const EntityRef & | GetLastDamageSource () |
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| integer | GetLastDamageFlags () |
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| integer | GetTotalDamageTaken () |
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| Entity_Tear & | FireTear (Vector Position, Vector Velocity, boolean CanBeEye, boolean NoTractorBeam, boolean CanTriggerStreakEnd) |
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| EntityBomb & | FireBomb (Vector Position, Vector Velocity) |
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| EntityLaser & | FireBrimstone (Vector Direction) |
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| EntityLaser & | FireTechLaser (Vector Position, LaserOffset OffsetID, Vector Direction, boolean LeftEye, boolean OneHit) |
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| EntityLaser & | FireTechXLaser (Vector Position, Vector Direction, float Radius) |
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| EntityKnife & | FireKnife (Entity Parent, float RotationOffset, boolean CantOverwrite, integer SubType) |
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| BabySubType | GetBabySkin () |
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| boolean | CanShoot () |
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| boolean | IsP2Appearing () |
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| boolean | IsFullSpriteRendering () |
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| RNG & | GetCollectibleRNG (CollectibleType ID) |
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| RNG & | GetTrinketRNG (TrinketType ID) |
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| RNG & | GetPillRNG (PillEffect ID) |
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| RNG & | GetCardRNG (Card ID) |
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| | AddDeadEyeCharge () |
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| | ClearDeadEyeCharge () |
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| CollectibleType | GetZodiacEffect () |
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| boolean | IsPosInSpotLight (Vector Position) |
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| MultiShotParams | GetMultiShotParams () |
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| PosVel | GetMultiShotPositionVelocity (integer LoopIndex, WeaponType Weapon, Vector ShotDirection, float ShotSpeed, MultiShotParams params) |
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| Vector | GetFlyingOffset () |
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| boolean | WillPlayerRevive () |
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| integer | GetLastActionTriggers () |
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| float | GetGreedDonationBreakChance () |
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| table | GetData () |
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| | Update () |
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| | Render (Vector Offset) |
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| boolean | RenderShadowLayer (Vector Offset) |
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| | PostRender () |
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| boolean | TakeDamage (float Damage, integer Flags, EntityRef Source, integer DamageCountdown) |
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| boolean | HasMortalDamage () |
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| | Kill () |
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| | Die () |
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| | Remove () |
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| | BloodExplode () |
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| | AddVelocity (Vector Velocity) |
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| | MultiplyFriction (float Value) |
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| | SetColor (Color Color, integer Duration, integer Priority, boolean Fadeout, boolean Share) |
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| const Color & | GetColor () |
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| | SetSpriteFrame (string AnimationName, integer FrameNum) |
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| | SetSpriteOverlayFrame (string AnimationName, integer FrameNum) |
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| | SetSize (float Size, Vector SizeMulti, integer NumGridCollisionPoints) |
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| boolean | CollidesWithGrid () |
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| boolean | IsEnemy () |
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| boolean | IsActiveEnemy (boolean includeDead) |
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| boolean | IsVulnerableEnemy () |
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| boolean | IsFlying () |
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| | AddEntityFlags (integer Flags) |
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| | ClearEntityFlags (integer Flags) |
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| integer | GetEntityFlags () |
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| boolean | HasEntityFlags (integer Flags) |
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| boolean | HasFullHealth () |
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| | AddHealth (float HitPoints) |
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| | AddPoison (EntityRef Source, integer Duration, float Damage) |
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| | AddFreeze (EntityRef Source, integer Duration) |
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| | AddSlowing (EntityRef Source, integer Duration, float SlowValue, Color SlowColor) |
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| | AddCharmed (integer Duration) |
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| | AddConfusion (EntityRef Source, integer Duration, boolean IgnoreBosses) |
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| | AddMidasFreeze (EntityRef Source, integer Duration) |
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| | AddFear (EntityRef Source, integer Duration) |
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| | AddBurn (EntityRef Source, integer Duration, float Damage) |
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| | AddShrink (EntityRef Source, integer Duration) |
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| | RemoveStatusEffects () |
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| boolean | Exists () |
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| boolean | IsDead () |
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| boolean | IsVisible () |
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| boolean | IsInvincible () |
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| boolean | CanShutDoors () |
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| boolean | IsBoss () |
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| BossId | GetBossID () |
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| Entity & | GetLastParent () |
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| Entity & | GetLastChild () |
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| boolean | HasCommonParentWithEntity (Entity Other) |
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| boolean | IsFrame (integer Frame, integer Offset) |
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| RNG & | GetDropRNG () |
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| Sprite & | GetSprite () |
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| EntityPlayer | ToPlayer () |
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| EntityEffect | ToEffect () |
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| EntityNPC | ToNPC () |
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| EntityPickup | ToPickup () |
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| EntityFamiliar | ToFamiliar () |
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